1

International business fair: a proposal for an experiential business game in the classroom

wsjhruilu38y4c
Teaching mediated by games companies experiential classroom nurture the enhancement of learning the scientific content as well as the issues of practical preparation . negotiation and closing of a sale in foreign trade. This work was conducted using the methodology of action research . and described as a case study of a didactic proposal gaming companies like experiential done in clas... https://lecoureures.shop/product-category/course-a-pied-accessoires-gants/
Report this page

Comments

    HTML is allowed

Who Upvoted this Story